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Next Generation Games Development

DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available. No other package out there makes it as easy to incorporate all of the special features and effects you see in todays games and no other package natively offers the benefits of Microsofts DirectX 9 technology.



Pixel & Vertex Shader Support

NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.


Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.

Commercial Quality Games

3D Mahjong

A lot of developers like to create and then self-publish their games, offering them for sale from their web sites. One such high-class example written in DarkBASIC Professional is 3D Mahjong. The quality level of graphics, sound and extreme playability showcase perfectly just what DarkBASIC Professional is capable of.

Features

All games created with DarkBASIC Professional are License and Royalty free.
All games can be distributed as a stand alone executable.

3D Engine General Features Misc. Features

Binary Space Partitioning (BSP)
Potential Visibility Set
Pixel & vertex shaders
Real time shadows
True reflections
Lights
Matrices
Advanced terrain
Multiple camera views
Particle system
Lightning fast 2D sprites
Polygon collision detection
Bump mapping
Light mapping
Environment mapping
Multitexturing
Bone based animations
Cartoon shading
Rainbow rendering
Low level access of object data
Vector and matrix manipulation

2D FEATURES
Super-Fast 2D Sprites
Mirror, Stretch and Blur
Fade, Transparency and Rotate
Screen-Sized sprites
Fast Collision
Animated Sprites
Gamma Control
Scale Sprites
2D Drawing Functions

EXPANDABLE
DLLs containing FORMATTED FUNCTIONS can be dropped into the plug-ins directory, after which they become commands within the language All components are modular for safe and stable upgrading

COMPILER
Modern design
Creates .EXE files
Encrypt and compress exes
Icon control of exes managed
Breakpoint markers
Produces 100% machine code

INTERGRATED DEBUGGER
Breakpoints
Step Through Mode
Variable Watcher

EDITOR
Project manager
Function folding
Syntax formatting
Fully Windows XP compliant
Online help
Showcase examples
Tutorials

Agent model snapped from DarkBASIC Professional, available in the forthcoming DarkMATTER 2
Does "Professional" Mean Harder To Learn?

Not when it comes to DarkBASIC Professional. "Professional" to us means that you get all of the benefits of the original DarkBASIC language, so you can write games with ease. But you also get the lower-level control and extras you would expect from a Professional language. There are an increased range of Data Types, a far more advanced 3D Engine with low level access to Object data. You can utilise vector and matrix manipulation via the 3D Maths commands and many other advanced features that are there if you need them.

DarkBASIC Professional will grow with you as you learn new development skills and extend your 3D knowledge, so you can unlock the benefits of the more advanced areas of the language. Even if you master all of the 1000+ commands on offer you can extend DarkBASIC Professional with your own DLLs which allow you to create custom commands.

All this and so much more!

Even though we have told you some of what DarkBASIC Professional can do - we really have only just scratched the surface here. We didn't even mention the cool Particle System that lets you create sparks, explosions, fire or snow - the new Multiple Camera support allowing rendering to new locations (including off-screen bitmaps), Multi-player support for LAN and Internet game creation - the new Lighting Effects including spot, point and ambient light levels or any of the other neat things that go together to create DarkBASIC Professional.

Adding the latest technology is par for the course with DBPro, and stereoscopic technology is no stranger to the language. With the latest upgrade it has gained official MTBS certification, recognising our native support for S-3D and Anaglyph rendering.

mtbs

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